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Minimal Godot MCP by ryanmazzolini

#3613 of 8784 by ryanmazzolini
39 score

Provides instant GDScript syntax validation and diagnostics by bridging Godot's native Language Server Protocol to MCP clients. Enables real-time syntax checking in AI assistants without requiring custom plugins or context switching to the Godot editor.

Ranked #3613 out of 8784 indexed tools.
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Signal Breakdown

Installs 31
Freshness 13d ago
Issue Health 23%
Stars 24
Platform Breadth 1 platform
Contributors 6
Description Detailed

How to Improve

Issue Health high impact

You have 10 open vs 3 closed issues — triaging stale issues improves health

Stars low impact

Low star count — promote the project, write docs, and engage the community to drive adoption

Platforms medium impact

Only 1 platform listed — publishing to more platforms improves your score

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Supported Platforms

MCP

From the README

# minimal-godot-mcp

> MCP server bridging Godot's native LSP to AI coding assistants for GDScript validation

## Table of Contents

- [Quick Start](#quick-start)
- [Configuration](#configuration)
- [Features](#features)
- [MCP Tools](#mcp-tools)
- [Development](#development)
- [Troubleshooting](#troubleshooting)
- [Works Well With](#works-well-with)
- [References](#references)
- [License](#license)

## Quick Start

**Prerequisites:** Node.js 22+, Godot 3.2+ or 4.x with LSP enabled

Configure your MCP client to run the server with `npx` (see examples below). Start Godot with your project open, and your MCP client will connect automatically.

## Configuration

### MCP Client Setup

<details>
<summary><strong>Claude Code</strong></summary>

Add to `~/.claude.json`:

```json
{
  "mcpServers": {
    "godot": {
      "command": "npx",
      "args": ["-y", "@ryanmazzolini/minimal-godot-mcp"]
    }
  }
}
```

</details>

<details>
<summary><strong>Cursor</strong></summary>

Add to `.cursor/mc
Read full README on GitHub →