ChiR24/Unreal_mcp
A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through the native C++ Automation Bridge plugin. Built with TypeScript and C++.
Overview
ChiR24/Unreal_mcp is a C++ MCP server licensed under MIT. A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through the native C++ Automation Bridge plugin. Built with TypeScript and C++. Topics: mcp, mcp-server, unreal-engine, unreal-engine-5.
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Actively maintained with commits in the last week.
Ecosystem
C++ MIT 159 weekly downloads
mcpmcp-serverunreal-engineunreal-engine-5
Signal Breakdown
Stars 371
Freshness 2d ago
Issue Health 73%
Contributors 8
Dependents 0
Forks 63
Description Detailed
License MIT
How to Improve
Dependents medium impact
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From the README
# Unreal Engine MCP Server A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through a native C++ Automation Bridge plugin. Built with TypeScript and C++. --- ## Table of Contents - [Features](#features) - [Getting Started](#getting-started) - [Configuration](#configuration) - [Available Tools](#available-tools) - [GraphQL API](#graphql-api) - [Docker](#docker) - [Documentation](#documentation) - [Community](#community) - [Development](#development) - [Contributing](#contributing) --- ## Features | Category | Capabilities | |----------|-------------| | **Asset Management** | Browse, import, duplicate, rename, delete assets; create materials | | **Actor Control** | Spawn, delete, transform, physics, tags, components | | **Editor Control** | PIE sessions, camera, viewport, screenshots, bookmarks | | **Level Management** | Load/save levels, streaming, World Partition, data layers | | **Animation & Physics** | Animation BPs, statRead full README on GitHub →
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