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ChiR24/Unreal_mcp

Score: 57.6 Rank #135

A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through the native C++ Automation Bridge plugin. Built with TypeScript and C++.

Overview

ChiR24/Unreal_mcp is a C++ MCP server licensed under MIT. A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through the native C++ Automation Bridge plugin. Built with TypeScript and C++. Topics: mcp, mcp-server, unreal-engine, unreal-engine-5.

Ranked #135 out of 25632 indexed tools.

In the top 1% of all indexed tools.

Actively maintained with commits in the last week.

Ecosystem

C++ MIT 159 weekly downloads
mcpmcp-serverunreal-engineunreal-engine-5

Signal Breakdown

Stars 371
Freshness 2d ago
Issue Health 73%
Contributors 8
Dependents 0
Forks 63
Description Detailed
License MIT

How to Improve

Dependents medium impact

No downstream dependents detected yet — adoption by other projects is the strongest trust signal

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Matched Queries

"mcp server""mcp-server""model context protocol""model-context-protocol"

From the README

# Unreal Engine MCP Server

A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through a native C++ Automation Bridge plugin. Built with TypeScript and C++.

---

## Table of Contents

- [Features](#features)
- [Getting Started](#getting-started)
- [Configuration](#configuration)
- [Available Tools](#available-tools)
- [GraphQL API](#graphql-api)
- [Docker](#docker)
- [Documentation](#documentation)
- [Community](#community)
- [Development](#development)
- [Contributing](#contributing)

---

## Features

| Category | Capabilities |
|----------|-------------|
| **Asset Management** | Browse, import, duplicate, rename, delete assets; create materials |
| **Actor Control** | Spawn, delete, transform, physics, tags, components |
| **Editor Control** | PIE sessions, camera, viewport, screenshots, bookmarks |
| **Level Management** | Load/save levels, streaming, World Partition, data layers |
| **Animation & Physics** | Animation BPs, stat
Read full README on GitHub →
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