glade-mcp MCP Server
Glade-tool/glade-mcp
[](https://agentrank-ai.com/tool/Glade-tool--glade-mcp/?utm_source=badge&utm_medium=readme&utm_campaign=agentrank_badge) Connect any MCP-compatible AI client (Claude Code, Cursor, Windsurf) to Unity or Godot. 275+ granular tools, an editor aware system prompt, game design document project context, script semantic search, and skill calibration.
claude mcp add agentrank -- npx -y agentrank-mcp-server Overview
Glade-tool/glade-mcp is a C# tool licensed under MIT. Connect any MCP-compatible AI client (Claude Code, Cursor, Windsurf) to Unity or Godot. 275+ granular tools, an editor aware system prompt, game design document project context, script semantic search, and skill calibration. Topics: ai, ai-tools, claude, cursor, game-development, gamedev, gemini, llm, mcp, model-context-protocol, openai, unity, unity3d, vscode, windsurf, godot, godot-engine, unity-editor, unity-engine.
Ranked #2845 out of 24846 indexed tools.
Ecosystem
Score Breakdown
211 stars → growing community
Last commit 2mo ago → moderate activity
3/3 issues closed → responsive maintainer
2 contributors → solo project
No dependents → no downstream usage
Weights: Freshness 20% · Issue Health 20% · Dependents 22% · Stars 10% · Contributors 8% · How we score →
How to Improve
Matched Queries
From the README
# Glade MCP Connect Cursor, Claude Code, Windsurf, Claude Desktop, and other AI clients directly to your Unity or Godot editor. **Unity (2021.3+):** 275 tools across 20 categories, full Unity-aware system prompt, GLADE.md project context, script semantic search, skill calibration, free CC0 asset pipeline, cloud intelligence layer with RAG and cross-session memory. **Godot (4.3+):** 115 native tools across 17 categories - scene/node, scripts, resources, signals, physics and edit-time spatial queries, 2D (sprites, tilemaps, parallax), audio, particles, animation and AnimationTree, camera, navigation, UI, lighting and WorldEnvironment, runtime, export, and project introspection. **Both engines:** one-call vetted gameplay scaffolders (controllers, enemies, combat, menus, save system), a verification loop (`look_at_game_view` screenshots, runtime-event observation, playability probes), surgical script editing with true `find_references` / `rename_symbol`, and build/export tools so theRead full README on GitHub →
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