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chongdashu/unreal-mcp

Score: 26.8 Rank #8062

Enable AI assistant clients like Cursor, Windsurf and Claude Desktop to control Unreal Engine through natural language using the Model Context Protocol (MCP).

Overview

chongdashu/unreal-mcp is a C++ MCP server. Enable AI assistant clients like Cursor, Windsurf and Claude Desktop to control Unreal Engine through natural language using the Model Context Protocol (MCP). Topics: mcp-server, unreal-engine-5, modelcontextprotocol.

Ranked #8062 out of 25632 indexed tools.

Has 1,559 GitHub stars.

Ecosystem

C++ No license
mcp-serverunreal-engine-5modelcontextprotocol

Signal Breakdown

Stars 1,559
Freshness 10mo ago
Issue Health 22%
Contributors 2
Dependents 0
Forks 236
Description Detailed
License None

How to Improve

License low impact

Add an MIT or Apache-2.0 license to signal trust and enable adoption

Freshness high impact

Last commit was 328 days ago — a recent commit would boost your freshness score

Issue Health high impact

You have 29 open vs 8 closed issues — triaging stale issues improves health

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Matched Queries

"model context protocol""model-context-protocol"

From the README

<div align="center">

# Model Context Protocol for Unreal Engine
<span style="color: #555555">unreal-mcp</span>

</div>

This project enables AI assistant clients like Cursor, Windsurf and Claude Desktop to control Unreal Engine through natural language using the Model Context Protocol (MCP).

## ⚠️ Experimental Status

This project is currently in an **EXPERIMENTAL** state. The API, functionality, and implementation details are subject to significant changes. While we encourage testing and feedback, please be aware that:

- Breaking changes may occur without notice
- Features may be incomplete or unstable
- Documentation may be outdated or missing
- Production use is not recommended at this time

## 🌟 Overview

The Unreal MCP integration provides comprehensive tools for controlling Unreal Engine through natural language:

| Category | Capabilities |
|----------|-------------|
| **Actor Management** | • Create and delete actors (cubes, spheres, lights, cameras, etc.)<br>• Set actor tr
Read full README on GitHub →
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