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ue-mcp MCP Server

db-lyon/ue-mcp

Score: 90.4 ↓ 2.3% Rank #325 Agent Framework
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Complete Unreal Engine development toolkit exposed as MCP tools.

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Overview

db-lyon/ue-mcp is a C++ tool licensed under MIT. Complete Unreal Engine development toolkit exposed as MCP tools. Topics: ai, mcp-server, ue5, ue5-plugin, unreal-engine, blueprint, game-development, model-context-protocol.

Ranked #325 out of 24849 indexed tools.

In the top 2% of all indexed tools.

Has 10 contributors.

Actively maintained with commits in the last week.

Ecosystem

C++ MIT
aimcp-serverue5ue5-pluginunreal-engineblueprintgame-developmentmodel-context-protocol

Score Breakdown

StarsFreshnessIssue HealthContributorsDependents
Stars 15% 383

383 stars → growing community

Freshness 25% 1d ago

Last commit 1d ago → actively maintained

Issue Health 25% 90%

899/995 issues closed → responsive maintainer

Contributors 10% 10

10 contributors → active community

Dependents 25% 0

No dependents → no downstream usage

npm Downloads N/A
PyPI Downloads N/A
Forks 64
Description Good
License MIT

Weights: Freshness 20% · Issue Health 20% · Dependents 22% · Stars 10% · Contributors 8% · How we score →

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Matched Queries

topic:mcp-servertopic:model-context-protocol

From the README

# UE-MCP

**Unreal Engine Model Context Protocol Server** - gives AI assistants deep read/write access to the Unreal Editor through 26 category tools covering 1972+ actions, plus a YAML flow engine for multi-step workflows and an npm plugin system for extending the surface.

That total is 1142+ actions of ue-mcp's own plus Epic's entire native AI Toolset Registry: on UE 5.8+ its 830 official Unreal tools are called in-process and surfaced as `epic_*` actions in the matching category, Sequencer in `animation`, PCG in `pcg`, static meshes in `asset`.

```mermaid
flowchart LR
    AI[AI Assistant] -->|stdio| MCP[MCP Server<br/>TypeScript / Node.js]
    MCP -->|WebSocket<br/>JSON-RPC| Plugin[C++ Bridge Plugin<br/>inside Unreal Editor]
    Plugin -->|UE API| Editor[Editor Subsystems]
    MCP -->|direct fs| FS[Config INI<br/>C++ Headers<br/>Asset Listing]
```

Blueprints, materials, levels, actors, animation, VFX, landscape, PCG, foliage, audio, UI, physics, navigation, AI, StateTree, GAS, ne
Read full README on GitHub →

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