unity-mcp-plugin MCP Server
AnkleBreaker-Studio/unity-mcp-plugin
[](https://agentrank-ai.com/tool/AnkleBreaker-Studio--unity-mcp-plugin/?utm_source=badge&utm_medium=readme&utm_campaign=agentrank_badge) Unity MCP Plugin (UPM) — Editor bridge for AI-assisted game development. Enables Claude, Cursor & MCP-compatible AI to control Unity Editor with 268 tools: scenes, GameObjects, components, builds, profiling, Shader Graph, Amplify Shader Editor, terrain, physics, NavMesh & more. Free & open source.
claude mcp add agentrank -- npx -y agentrank-mcp-server Overview
AnkleBreaker-Studio/unity-mcp-plugin is a C# tool. Unity MCP Plugin (UPM) — Editor bridge for AI-assisted game development. Enables Claude, Cursor & MCP-compatible AI to control Unity Editor with 268 tools: scenes, GameObjects, components, builds, profiling, Shader Graph, Amplify Shader Editor, terrain, physics, NavMesh & more. Free & open source. Topics: ai, ai-assisted-development, ai-game-development, amplify-shader-editor, anklebreaker, claude, csharp, game-development, gamedev, mcp, model-context-protocol, open-source, shader-graph, unity, unity-editor, unity-mcp, unity-package, unity-plugin, unity3d, upm.
Ranked #247 out of 24846 indexed tools.
In the top 1% of all indexed tools.
Has 13 contributors.
Ecosystem
Score Breakdown
251 stars → growing community
Last commit 17d ago → recently updated
4/4 issues closed → responsive maintainer
13 contributors → active community
No dependents → no downstream usage
Weights: Freshness 20% · Issue Health 20% · Dependents 22% · Stars 10% · Contributors 8% · How we score →
Matched Queries
From the README
<p align="center"> </p> # AnkleBreaker Unity MCP Plugin **The Unity side of a workflow built for multiple projects, multiple agents and multiplayer iteration.** This UPM package runs the editor bridge used by the companion [AnkleBreaker MCP server](https://github.com/AnkleBreaker-Studio/unity-mcp-server). [Install](#installation) · [Watch demos](#see-the-workflow) · [Dashboard](#dashboard-and-monitoring) · [Performance](#measured-improvements) · [Architecture](#how-it-works) · [Validation](#compatibility-and-validation) | 338 registered editor routes | Fair scheduling between agents | Multiplayer scenario tools | |:---:|:---:|:---:| | Scenes through optional integrations | FIFO per agent, grouped reads | MPPM controls and clone discovery | The server also provides Hub and connection tools. Route counts describe the checked-in dispatcher; optional integrations require their own packages. ## See the workflow **From a prompt to a playable prototype.** The recorded neon brick-breRead full README on GitHub →
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