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Unreal_mcp MCP Server

ChiR24/Unreal_mcp

Score: 93.1 ↑ 4.5% Rank #163 MCP Server
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A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through the native C++ Automation Bridge plugin. Built with TypeScript and C++.

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Overview

ChiR24/Unreal_mcp is a C++ MCP server licensed under MIT. A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through the native C++ Automation Bridge plugin. Built with TypeScript and C++. Topics: mcp, mcp-server, unreal-engine, unreal-engine-5.

Ranked #163 out of 24846 indexed tools.

In the top 1% of all indexed tools.

Has 30 contributors.

Actively maintained with commits in the last week.

Ecosystem

C++ MIT
mcpmcp-serverunreal-engineunreal-engine-5

Score Breakdown

StarsFreshnessIssue HealthContributorsDependents
Stars 15% 921

921 stars → growing community

Freshness 25% 4d ago

Last commit 4d ago → actively maintained

Issue Health 25% 78%

64/82 issues closed → decent issue management

Contributors 10% 30

30 contributors → active community

Dependents 25% 0

No dependents → no downstream usage

npm Downloads N/A
PyPI Downloads N/A
Forks 176
Description Detailed
License MIT

Weights: Freshness 20% · Issue Health 20% · Dependents 22% · Stars 10% · Contributors 8% · How we score →

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Matched Queries

"mcp server""mcp-server""model context protocol""model-context-protocol"topic:mcptopic:mcp-server

From the README

# Unreal Engine MCP Server

A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through a native C++ Automation Bridge plugin. Built with TypeScript and C++.

---

## Table of Contents

- [Features](#features)
- [Getting Started](#getting-started)
- [Configuration](#configuration)
- [Available Tools](#available-tools)
- [Docker](#docker)
- [Documentation](#documentation)
- [Community](#community)
- [Development](#development)
- [Contributing](#contributing)

---

## Features

| Category | Capabilities |
|----------|-------------|
| **Asset Management** | Browse, import, duplicate, rename, delete assets; create materials |
| **Actor Control** | Spawn, delete, transform, physics, tags, components |
| **Editor Control** | PIE sessions, camera, viewport, screenshots, bookmarks |
| **Level Management** | Load/save levels, streaming, lighting |
| **Animation & Physics** | Animation BPs, state machines, ragdolls, vehicles, constraints |
| **
Read full README on GitHub →

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