Unreal_mcp MCP Server
ChiR24/Unreal_mcp
[](https://agentrank-ai.com/tool/ChiR24--Unreal_mcp/?utm_source=badge&utm_medium=readme&utm_campaign=agentrank_badge) A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through the native C++ Automation Bridge plugin. Built with TypeScript and C++.
claude mcp add agentrank -- npx -y agentrank-mcp-server Overview
ChiR24/Unreal_mcp is a C++ MCP server licensed under MIT. A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through the native C++ Automation Bridge plugin. Built with TypeScript and C++. Topics: mcp, mcp-server, unreal-engine, unreal-engine-5.
Ranked #163 out of 24846 indexed tools.
In the top 1% of all indexed tools.
Has 30 contributors.
Actively maintained with commits in the last week.
Ecosystem
Score Breakdown
921 stars → growing community
Last commit 4d ago → actively maintained
64/82 issues closed → decent issue management
30 contributors → active community
No dependents → no downstream usage
Weights: Freshness 20% · Issue Health 20% · Dependents 22% · Stars 10% · Contributors 8% · How we score →
Matched Queries
From the README
# Unreal Engine MCP Server A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through a native C++ Automation Bridge plugin. Built with TypeScript and C++. --- ## Table of Contents - [Features](#features) - [Getting Started](#getting-started) - [Configuration](#configuration) - [Available Tools](#available-tools) - [Docker](#docker) - [Documentation](#documentation) - [Community](#community) - [Development](#development) - [Contributing](#contributing) --- ## Features | Category | Capabilities | |----------|-------------| | **Asset Management** | Browse, import, duplicate, rename, delete assets; create materials | | **Actor Control** | Spawn, delete, transform, physics, tags, components | | **Editor Control** | PIE sessions, camera, viewport, screenshots, bookmarks | | **Level Management** | Load/save levels, streaming, lighting | | **Animation & Physics** | Animation BPs, state machines, ragdolls, vehicles, constraints | | **Read full README on GitHub →
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