uefn-mcp-server MCP Server
KirChuvakov/uefn-mcp-server
MCP server for controlling UEFN (Unreal Editor for Fortnite) from Claude Code — 22 tools for actors, assets, levels, viewport, and Python execution
claude mcp add agentrank -- npx -y agentrank-mcp-server Overview
KirChuvakov/uefn-mcp-server is a Python MCP server licensed under MIT. MCP server for controlling UEFN (Unreal Editor for Fortnite) from Claude Code — 22 tools for actors, assets, levels, viewport, and Python execution
Ranked #5 out of 100 indexed tools.
In the top 5% of all indexed tools.
Actively maintained with commits in the last week.
Ecosystem
Score Breakdown
13 stars → early stage
Last commit 1d ago → actively maintained
No issues filed → no history to score
1 contributor → solo project
No dependents → no downstream usage
Weights: Freshness 25% · Issue Health 25% · Dependents 25% · Stars 15% · Contributors 10% · How we score →
How to Improve
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From the README
# UEFN MCP Server Control [UEFN](https://dev.epicgames.com/documentation/en-us/fortnite/unreal-editor-for-fortnite) (Unreal Editor for Fortnite) from [Claude Code](https://docs.anthropic.com/en/docs/claude-code) via the [Model Context Protocol](https://modelcontextprotocol.io/). ``` Claude Code <--stdio--> MCP Server (mcp_server.py) <--HTTP--> Listener (uefn_listener.py, inside UEFN) ``` - **28 tools**: actors, assets, levels, viewport, project info, editor log, and arbitrary Python execution - **Zero C++ compilation** — pure Python, works across UEFN versions - **Main-thread safe** — all `unreal.*` calls dispatched via editor tick callback ## Quick Start ### 0. Let Claude do the setup Open Claude Code and ask: *"Help me set up UEFN MCP server"* — it will install dependencies, create config files, and walk you through the rest. If you prefer to do it manually, follow steps 1-5 below. ### 1. Enable Python in UEFN 1. Open your project in UEFN 2. Go to **Project > Project SetRead full README on GitHub →
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