godot-mcp MCP Server
MhrnMhrn/godot-mcp
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Godot MCP - The Complete MCP Server for Godot
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MhrnMhrn/godot-mcp is a Python MCP server. Godot MCP - The Complete MCP Server for Godot
Ranked #106 out of 109 indexed tools.
Actively maintained with commits in the last week.
Ecosystem
Score Breakdown
Stars 15% 1
1 stars → early stage
Freshness 25% today
Last commit today → actively maintained
Issue Health 25% 50%
No issues filed → no history to score
Contributors 10% 1
1 contributor → solo project
Dependents 25% 0
No dependents → no downstream usage
npm Downloads N/A
PyPI Downloads 13% 21/wk
21 weekly installs → early adoption
Forks 0
Description Brief
License None
Weights: Freshness 25% · Issue Health 25% · Dependents 25% · Stars 15% · Contributors 10% · How we score →
How to Improve
Description low impact
License low impact
Contributors medium impact
Matched Queries
From the README
# Godot MCP `godot-mcp` is a dependency-free MCP server for Godot 4.5+. It lets AI agents create, edit, and run full Godot games entirely through MCP tool calls. Tested with **Codex** and **Claude**. Should also work with **LMStudio**, **OpenCode**, and any other MCP-compatible client. ## Features - **Detect Godot** (`godot_detect_executable`) : Locates and validates the Godot executable so every subsequent tool knows which engine binary to use. - **Create Project** (`godot_create_project`) : Scaffolds a brand-new Godot project with the chosen name and parent directory, delegating to Godot itself so the output stays compatible with newer 4.x releases. - **Create Folder** (`godot_create_folder`) : Creates project-relative folders with safe `snake_case` naming for organizing assets, scenes, and scripts. - **Inspect Project Structure** (`godot_get_project_structure`) : Returns both nested structured entries and a human-readable tree string of all files and folders in the project.Read full README on GitHub →
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