unity-cli-loop MCP Server
hatayama/unity-cli-loop
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hatayama/unity-cli-loop is a C# tool licensed under MIT. Let AI Drive Unity, from Editor to Play Mode. Topics: unity, unity3d, ai, mcp, automation, cli.
Ranked #282 out of 24846 indexed tools.
In the top 2% of all indexed tools.
Has 10 contributors.
Ecosystem
C# MIT
unityunity3daimcpautomationcli
Score Breakdown
Stars 15% 578
578 stars → growing community
Freshness 25% 29d ago
Last commit 29d ago → recently updated
Issue Health 25% 97%
200/206 issues closed → responsive maintainer
Contributors 10% 10
10 contributors → active community
Dependents 25% 0
No dependents → no downstream usage
npm Downloads N/A
PyPI Downloads N/A
Forks 49
Description Brief
License MIT
Weights: Freshness 20% · Issue Health 20% · Dependents 22% · Stars 10% · Contributors 8% · How we score →
Matched Queries
From the README
# Unity CLI Loop
English | [日本語](README_ja.md)
<br>
<p align="center">
<br>
<sub>(Logo inspired by Daft Punk's <i>Human After All</i> album art)</sub>
</p>
Let an AI agent compile, test, and operate your Unity project from popular LLM tools via CLI.
Designed to keep AI-driven development loops running autonomously inside your existing Unity projects.
> [!IMPORTANT]
> - **[What's New in V3](Packages/src/Documentation~/whats-new-v3.md)** — no more Node.js setup or port management, the new `hot-reload` / `pause-point` tools, automatic CLI updates with per-project version selection, and improved connection stability
> - **[Migrating Custom Tools and Skills to V3](Packages/src/Documentation~/migration-v2-to-v3.md)** — for anyone who has written C# custom tools, or skills and scripts that call the `uloop` command. Everyone else migrates just by updating the package and the CLI
# Concept
Unity CLI Loop is a Unity integration tool designed so that **AI can drive your Unity Read full README on GitHub → Get the weekly AgentRank digest
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