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mirroir-mcp MCP Server

jfarcand/mirroir-mcp

Score: 86.2 ↑ 1.8% Rank #731 MCP Server
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MCP server for controlling a real iPhone via macOS iPhone Mirroring...and any MacOs app. Screenshot, tap, swipe, type — from any MCP client.

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Overview

jfarcand/mirroir-mcp is a Swift MCP server licensed under Apache-2.0. MCP server for controlling a real iPhone via macOS iPhone Mirroring...and any MacOs app. Screenshot, tap, swipe, type — from any MCP client. Topics: ai-agent, iphone, iphone-mirroring, macos, mcp, mcp-server, mobile-testing, model-context-protocol, real-device-testing, swift.

Ranked #731 out of 24846 indexed tools.

In the top 3% of all indexed tools.

Ecosystem

Swift Apache-2.0
ai-agentiphoneiphone-mirroringmacosmcpmcp-servermobile-testingmodel-context-protocolreal-device-testingswift

Score Breakdown

StarsFreshnessIssue HealthContributorsDependents
Stars 15% 251

251 stars → growing community

Freshness 25% 15d ago

Last commit 15d ago → recently updated

Issue Health 25% 90%

18/20 issues closed → responsive maintainer

Contributors 10% 4

4 contributors → small team

Dependents 25% 0

No dependents → no downstream usage

npm Downloads N/A
PyPI Downloads N/A
Forks 37
Description Good
License Apache-2.0

Weights: Freshness 20% · Issue Health 20% · Dependents 22% · Stars 10% · Contributors 8% · How we score →

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Matched Queries

"mcp server""mcp-server"topic:mcptopic:mcp-servertopic:model-context-protocol

From the README

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# mirroir-mcp

Give your AI eyes, hands, and a real iPhone. An MCP server that lets any AI agent see the screen, tap what it needs, and figure the rest out — through macOS iPhone Mirroring. Experimental support for macOS windows. [38 tools](docs/tools.md), any MCP client.

## Vision: agents that test — and play

mirroir is growing archetype-aware coverage for **games**. A game splits into two surfaces. The **shell** — menu, shop, loadout, settings, win/lose screens — is ordinary text-labelled UI that today's skills already drive. The **scene** — the playfield — is a vision-driven loop an agent follows one touch at a time. The honest targets are **game QA smoke tests, tutorial walkthroughs, and scripted demos**, not real-time play: iPhone Mirroring exposes a single pointer, so twin-stick and twitch games stay out of reach (see [Games](#games)).

**Token reductions** make the scene loop affordable. Screenshots are ~90% of an agent's cost, so text-rich shell sc
Read full README on GitHub →

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