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VibeUE MCP Server

kevinpbuckley/VibeUE

Score: 94.7 → 0.1% Rank #92 MCP Server
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Unreal Engine Vibe Coding tool

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Overview

kevinpbuckley/VibeUE is a C++ tool licensed under MIT. Unreal Engine Vibe Coding tool Topics: ai, gamedev, mcp, mcp-server, ue5, unreal-engine, vibe-coding, ai-tools, automation, blueprint, claude, copilot, cursor, game-development, landscape, model-context-protocol, niagara, open-source, python, unreal-engine-plugin.

Ranked #92 out of 24846 indexed tools.

In the top 1% of all indexed tools.

Has 21 contributors.

Actively maintained with commits in the last week.

Ecosystem

C++ MIT
aigamedevmcpmcp-serverue5unreal-enginevibe-codingai-toolsautomationblueprintclaudecopilotcursorgame-developmentlandscapemodel-context-protocolniagaraopen-sourcepythonunreal-engine-plugin

Score Breakdown

StarsFreshnessIssue HealthContributorsDependents
Stars 15% 741

741 stars → growing community

Freshness 25% 7d ago

Last commit 7d ago → actively maintained

Issue Health 25% 99%

314/317 issues closed → responsive maintainer

Contributors 10% 21

21 contributors → active community

Dependents 25% 0

No dependents → no downstream usage

npm Downloads N/A
PyPI Downloads N/A
Forks 161
Description Brief
License MIT

Weights: Freshness 20% · Issue Health 20% · Dependents 22% · Stars 10% · Contributors 8% · How we score →

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AgentRank score for kevinpbuckley/VibeUE
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Matched Queries

topic:mcptopic:mcp-servertopic:model-context-protocol

From the README

<div align="center">

# VibeUE — AI-Powered Unreal Engine Development

### 🧩 MCP Expansion + AI Editor Toolset for Unreal Engine 5.8+

https://www.vibeue.com/

</div>

**VibeUE is the MCP Expansion + AI Editor Toolset for Unreal Engine 5.8+.** Unreal 5.8 added a
built-in MCP server and AI toolsets; VibeUE is an **MCP Expansion** that plugs straight into them and
adds a deep **AI Editor Toolset** — a library of editor capabilities — Blueprints, materials, landscape, foliage, animation, Niagara, UMG, audio, StateTree,
Behavior Trees & Blackboards, gameplay tags, input, UVs, **performance/profiling**, and more — registered into the engine's own
`ToolsetRegistry` and `ModelContextProtocol` server, plus rich domain **skills** served through
Unreal's native `AgentSkill` system. Any MCP-capable agent (Claude Code, Cursor, Copilot, …) drives
your editor through Unreal's standard MCP endpoint.

> ⚠️ **VibeUE requires Unreal's native MCP to be set up first** — enable the **Unreal MCP** plugin
>
Read full README on GitHub →

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