VibeUE MCP Server
kevinpbuckley/VibeUE
[](https://agentrank-ai.com/tool/kevinpbuckley--VibeUE/?utm_source=badge&utm_medium=readme&utm_campaign=agentrank_badge) Unreal Engine Vibe Coding tool
claude mcp add agentrank -- npx -y agentrank-mcp-server Overview
kevinpbuckley/VibeUE is a C++ tool licensed under MIT. Unreal Engine Vibe Coding tool Topics: ai, gamedev, mcp, mcp-server, ue5, unreal-engine, vibe-coding, ai-tools, automation, blueprint, claude, copilot, cursor, game-development, landscape, model-context-protocol, niagara, open-source, python, unreal-engine-plugin.
Ranked #92 out of 24846 indexed tools.
In the top 1% of all indexed tools.
Has 21 contributors.
Actively maintained with commits in the last week.
Ecosystem
Score Breakdown
741 stars → growing community
Last commit 7d ago → actively maintained
314/317 issues closed → responsive maintainer
21 contributors → active community
No dependents → no downstream usage
Weights: Freshness 20% · Issue Health 20% · Dependents 22% · Stars 10% · Contributors 8% · How we score →
Matched Queries
From the README
<div align="center"> # VibeUE — AI-Powered Unreal Engine Development ### 🧩 MCP Expansion + AI Editor Toolset for Unreal Engine 5.8+ https://www.vibeue.com/ </div> **VibeUE is the MCP Expansion + AI Editor Toolset for Unreal Engine 5.8+.** Unreal 5.8 added a built-in MCP server and AI toolsets; VibeUE is an **MCP Expansion** that plugs straight into them and adds a deep **AI Editor Toolset** — a library of editor capabilities — Blueprints, materials, landscape, foliage, animation, Niagara, UMG, audio, StateTree, Behavior Trees & Blackboards, gameplay tags, input, UVs, **performance/profiling**, and more — registered into the engine's own `ToolsetRegistry` and `ModelContextProtocol` server, plus rich domain **skills** served through Unreal's native `AgentSkill` system. Any MCP-capable agent (Claude Code, Cursor, Copilot, …) drives your editor through Unreal's standard MCP endpoint. > ⚠️ **VibeUE requires Unreal's native MCP to be set up first** — enable the **Unreal MCP** plugin >Read full README on GitHub →
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