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AIBridge MCP Server

liyingsong99/AIBridge

Score: 88.7 → 0% Rank #455 MCP Server
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AI Unity development harness that combines project-local workflows, AIBridge Skills, CLI and Runtime tools, code indexing, visual validation, input simulation, Player debugging, and AI-tool integrations into one practical loop around a Unity project

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Overview

liyingsong99/AIBridge is a C# tool licensed under MIT. AI Unity development harness that combines project-local workflows, AIBridge Skills, CLI and Runtime tools, code indexing, visual validation, input simulation, Player debugging, and AI-tool integrations into one practical loop around a Unity project Topics: gamedev, unity, unitymcp, cli, mcp, harness.

Ranked #455 out of 24846 indexed tools.

In the top 2% of all indexed tools.

Ecosystem

C# MIT
gamedevunityunitymcpclimcpharness

Score Breakdown

StarsFreshnessIssue HealthContributorsDependents
Stars 15% 226

226 stars → growing community

Freshness 25% 1mo ago

Last commit 1mo ago → moderate activity

Issue Health 25% 100%

8/8 issues closed → responsive maintainer

Contributors 10% 5

5 contributors → small team

Dependents 25% 0

No dependents → no downstream usage

npm Downloads N/A
PyPI Downloads N/A
Forks 33
Description Detailed
License MIT

Weights: Freshness 20% · Issue Health 20% · Dependents 22% · Stars 10% · Contributors 8% · How we score →

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Matched Queries

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From the README

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# AIBridge

English | [中文](./README_CN.md)

> Design principles: **simple, easy to use, stable**.

AIBridge is a project-local AI development harness for Unity. It combines project rules, AIBridge Skills, CLI tools, Runtime Bridge, code indexing, visual validation, input simulation, Player debugging, and workflow artifacts into a Unity work loop that Codex, Claude, Cursor, and other AI tools can use.

After installing the package and AI-tool integrations, an agent is no longer limited to reading and editing script text. It can resolve real Unity asset paths, inspect scenes and prefabs, modify objects through Unity APIs, run Unity compilation and tests, read Console logs, simulate Play Mode UI input, capture screenshots/GIFs, connect to built Players, and keep validation evidence inside the project.

When HybridCLR is installed, AIBridge can also compile controlled temporary runtime code in the Editor and dispatch it through Runtime Bridge to a target Player 
Read full README on GitHub →

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