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DecompilerServer MCP Server

pardeike/DecompilerServer

Score: 77.8 → 0.4% Rank #2482 MCP Server
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A powerful MCP (Model Context Protocol) server for decompiling and analyzing .NET assemblies, with specialized support for Unity's Assembly-CSharp.dll files. DecompilerServer provides comprehensive decompilation, search, and code analysis capabilities through a rich set of tools and APIs.

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Overview

pardeike/DecompilerServer is a C# MCP server licensed under MIT. A powerful MCP (Model Context Protocol) server for decompiling and analyzing .NET assemblies, with specialized support for Unity's Assembly-CSharp.dll files. DecompilerServer provides comprehensive decompilation, search, and code analysis capabilities through a rich set of tools and APIs.

Ranked #2482 out of 24846 indexed tools.

In the top 10% of all indexed tools.

Ecosystem

C# MIT

Score Breakdown

StarsFreshnessIssue HealthContributorsDependents
Stars 15% 118

118 stars → growing community

Freshness 25% 28d ago

Last commit 28d ago → recently updated

Issue Health 25% 75%

12/16 issues closed → decent issue management

Contributors 10% 2

2 contributors → solo project

Dependents 25% 0

No dependents → no downstream usage

npm Downloads N/A
PyPI Downloads N/A
Forks 16
Description Detailed
License MIT

Weights: Freshness 20% · Issue Health 20% · Dependents 22% · Stars 10% · Contributors 8% · How we score →

How to Improve

Dependents medium impact

No downstream dependents detected yet — adoption by other projects is the strongest trust signal

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AgentRank score for pardeike/DecompilerServer
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Matched Queries

"model context protocol""model-context-protocol"

From the README

# DecompilerServer

DecompilerServer is an MCP server that decompiles and analyzes .NET assemblies. You connect it to your AI coding tool (Claude Desktop, Cursor, VS Code, Codex, etc.) and it lets the AI read, search, and compare .NET code — even across different versions of an assembly.

This is a particularly strong LLM use case because so much real-world .NET behavior lives in binaries the model cannot inspect on its own: third-party libraries, game assemblies, internal builds, and older releases. By giving the model direct decompiler-backed access to those assemblies, you turn "I only see the source in this repo" into "I can inspect the actual code that runs", which makes reverse engineering, migration work, debugging, and version-to-version analysis much more effective.

Common use cases: general .NET assembly inspection, Unity `Assembly-CSharp.dll` workflows, and multi-version browsing such as RimWorld mod porting.

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