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godot-mcp MCP Server

satelliteoflove/godot-mcp

Score: 85.7 → 0% Rank #800 MCP Server
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Give your AI assistant eyes and hands in the Godot editor: scene editing, input injection, deterministic playtesting, and live game state for agents

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Overview

satelliteoflove/godot-mcp is a GDScript tool licensed under MIT. Give your AI assistant eyes and hands in the Godot editor: scene editing, input injection, deterministic playtesting, and live game state for agents Topics: ai-agents, claude, game-development, gdscript, godot, godot-addon, godot-engine, mcp, mcp-server, model-context-protocol.

Ranked #800 out of 24846 indexed tools.

In the top 4% of all indexed tools.

Ecosystem

GDScript MIT
ai-agentsclaudegame-developmentgdscriptgodotgodot-addongodot-enginemcpmcp-servermodel-context-protocol

Score Breakdown

StarsFreshnessIssue HealthContributorsDependents
Stars 15% 173

173 stars → growing community

Freshness 25% 26d ago

Last commit 26d ago → recently updated

Issue Health 25% 91%

101/111 issues closed → responsive maintainer

Contributors 10% 6

6 contributors → small team

Dependents 25% 0

No dependents → no downstream usage

npm Downloads N/A
PyPI Downloads N/A
Forks 21
Description Good
License MIT

Weights: Freshness 20% · Issue Health 20% · Dependents 22% · Stars 10% · Contributors 8% · How we score →

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Matched Queries

topic:mcptopic:mcp-servertopic:model-context-protocol

From the README

# godot-mcp

Give your AI assistant eyes and hands in the Godot editor — and a running game it can actually playtest.

## Why this one?

There are a few Godot MCP servers out there, and most can open a scene and poke at nodes. This one is built around a harder problem: **letting an agent verify its own work.** Run the game, drive it like a player, observe what actually happened, and prove the change did what it claimed — without you ferrying screenshots and error logs back and forth.

The pieces that make that possible, and that you won't find elsewhere:

- **Deterministic playtesting.** Freeze the game clock, step exact slices of game time (or step *until a condition holds*), with inputs riding inside the window. Observation never races the game.
- **Cheap observation.** Live entity state — positions, velocities, animation state, your own custom data — as structured JSON. Most "what's happening on screen?" questions get answered without spending vision tokens on a screenshot.
- **Real
Read full README on GitHub →

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