godot-mcp MCP Server
satelliteoflove/godot-mcp
[](https://agentrank-ai.com/tool/satelliteoflove--godot-mcp/?utm_source=badge&utm_medium=readme&utm_campaign=agentrank_badge) Give your AI assistant eyes and hands in the Godot editor: scene editing, input injection, deterministic playtesting, and live game state for agents
claude mcp add agentrank -- npx -y agentrank-mcp-server Overview
satelliteoflove/godot-mcp is a GDScript tool licensed under MIT. Give your AI assistant eyes and hands in the Godot editor: scene editing, input injection, deterministic playtesting, and live game state for agents Topics: ai-agents, claude, game-development, gdscript, godot, godot-addon, godot-engine, mcp, mcp-server, model-context-protocol.
Ranked #800 out of 24846 indexed tools.
In the top 4% of all indexed tools.
Ecosystem
Score Breakdown
173 stars → growing community
Last commit 26d ago → recently updated
101/111 issues closed → responsive maintainer
6 contributors → small team
No dependents → no downstream usage
Weights: Freshness 20% · Issue Health 20% · Dependents 22% · Stars 10% · Contributors 8% · How we score →
Matched Queries
From the README
# godot-mcp Give your AI assistant eyes and hands in the Godot editor — and a running game it can actually playtest. ## Why this one? There are a few Godot MCP servers out there, and most can open a scene and poke at nodes. This one is built around a harder problem: **letting an agent verify its own work.** Run the game, drive it like a player, observe what actually happened, and prove the change did what it claimed — without you ferrying screenshots and error logs back and forth. The pieces that make that possible, and that you won't find elsewhere: - **Deterministic playtesting.** Freeze the game clock, step exact slices of game time (or step *until a condition holds*), with inputs riding inside the window. Observation never races the game. - **Cheap observation.** Live entity state — positions, velocities, animation state, your own custom data — as structured JSON. Most "what's happening on screen?" questions get answered without spending vision tokens on a screenshot. - **RealRead full README on GitHub →
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