Godot-MCP-Native MCP Server
yurineko73/Godot-MCP-Native
[](https://agentrank-ai.com/tool/yurineko73--Godot-MCP-Native/?utm_source=badge&utm_medium=readme&utm_campaign=agentrank_badge) 一款支持godot开源引擎的的mcp插件,支持常见godot引擎操作,使用Godot原生实现MCPServer,无需安装依赖,开箱即用,支持多种AI工具调用。An MCP plugin that supports the open-source Godot engine, enabling common Godot engine operations. It implements the MCP Server using Godot's native HTTP, requires no dependency installation, is ready to use out of the box, and supports invocation by various AI tools.
claude mcp add agentrank -- npx -y agentrank-mcp-server Overview
yurineko73/Godot-MCP-Native is a GDScript MCP server licensed under MIT. 一款支持godot开源引擎的的mcp插件,支持常见godot引擎操作,使用Godot原生实现MCPServer,无需安装依赖,开箱即用,支持多种AI工具调用。An MCP plugin that supports the open-source Godot engine, enabling common Godot engine operations. It implements the MCP Server using Godot's native HTTP, requires no dependency installation, is ready to use out of the box, and supports invocation by various AI tools.
Ranked #10776 out of 24846 indexed tools.
Ecosystem
Score Breakdown
847 stars → growing community
Last commit 3mo ago → stale
11/30 issues closed → many open issues
7 contributors → small team
No dependents → no downstream usage
Weights: Freshness 20% · Issue Health 20% · Dependents 22% · Stars 10% · Contributors 8% · How we score →
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From the README
# Godot MCP Native (Model Context Protocol) [中文版本](https://github.com/yurineko73/Godot-MCP-Native/blob/main/README.zh.md) A powerful Godot Engine plugin that integrates AI assistants (Claude, etc.) via the Model Context Protocol (MCP). Enable AI to directly read and modify your Godot projects - scenes, scripts, nodes, and resources - all through natural language. ## 🚀 Features - **Full Project Access**: AI assistants can read and modify scripts, scenes, nodes, and resources - **Native Implementation**: No Node.js dependency required - runs entirely within Godot - **Real-time Editing**: Apply AI suggestions directly in the editor - **Comprehensive Tool Set** (155 tools — 30 core + 125 supplementary): - **Node Tools** (9 core + 11 advanced): Create, modify, manage scene nodes, duplicate, move, rename, signal connections, anchor presets, group management, batch operations, scene auditing - **Script Tools** (7 core + 8 advanced): Edit, analyze, create, attach, validate GDScript anRead full README on GitHub →
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